This is not a sponsored post. I received a free trial of Dacobots in order to review it, but I am not receiving monetary compensation. All opinions expressed are mine and my family’s.
There’s no doubt that education is becoming more and more technologically advanced. With the advent of ebooks, educational podcasts, and online documentaries, students are becoming more familiar with academic media.
Children ages 4-12 are taken on a space adventure by friendly robots who help them along as they learn new lessons in a variety of subjects. History, health, science, and art are all included.
Lessons are organized into games, which are comprised of three parts. First, the subject is introduced. Students then participate in an activity to familiarize themselves with the subject matter. Lastly, a test is administered to see how well they learned the material. If they pass the test, they earn a card. Cards are collected and stored to indicate which lessons have been mastered.
In additional to typical school type lessons, Dacobots also provides several games which help memory encoding and recall. These lessons can be applied to any other subject, both within and outside of Dacobots.
The two games I would like to share with you today are memory games, which help the student remember different types of lists.
I had my two youngest brothers-in-law help me out since they fit within the age bracket that Dacobots was intended for. CS is 10 and EV is 12. They tested out several games, and gave me feedback on their experience.
The Peg System
The Peg System is for memorizing lists, particularly lists with numbers. For instance, in a recipe, you can easily remember that you need two eggs, two cup of flour, one cup of sugar, and three cups of milk using The Peg System. It relies on rhyming and mental images to link the list material together in your mind.
Here is what the boys had to say about The Peg System:
CS: You have to actually memorize the list, not just try to guess through it.
EV: It was a little long. Maybe there need to be fewer levels.
CS: I really like the graphics in this game.
Chaining Mnemonics is all about making up a story to connect a list of items. For instance, if you were memorizing a list of animals in order from biggest to smallest, you would make up a story that places the animals doing ridiculous things in the order that they need to be remembered. This continuous flow makes it easier for your brain to recall the list material.
CS and EV didn’t enjoy this game quite as much, as the graphics (cute though they are) are a little slow to load. They also gave a LOT of time to memorize the list, and the boys started to get antsy.
That being said, using the mnemonic chaining technique, they were able to correctly remember the entire list of items. It’s a very effective strategy. The game could be improved by speeding things up a bit.
Overall, CS and EV enjoyed the fun sci-fi style graphics, and the British robots with their funny little phrases. As they are both homeschooled, they agreed that playing the Dacobots games was more interesting than doing a worksheet or reading assignment.
Dacobots is an interactive way of supplementing school lessons. I would recommend it for homeschooling families in particular, as it can be difficult to find interactive components to homeschool.
Although the age range is 4-12, putting the lessons at elementary-middle school in the American school frame, I think it could actually be applied to somewhat older children. CS played a game that taught about the Dacian society in history, a game that taught parts of the neuron, and another one about the distributive factor in math.
The program is meant to be multi-cultural, and different school systems teach at different rates. For the American school system (which I’m more familiar with, being American), Dacobots would probably be appropriate for high school as well.
Dacobots has several very affordable package options from a one month subscription through a one year subscription.